Curated by: Rahul Gudipudi
Date:14 NOVEMBER 2017
TIME: 14:00 – 18:00
Venue: 91SPRINGBOARD, PANJIM
Open To: 14 yrs and above
Max Participants per Workshop: 15
There is plenty of space waiting for us to occupy it – Outer Space, Virtual Space, and Physical Space. What are the limitations? What are the possibilities that lay in the artistic practice of these realms? During this workshop, we will learn how to use the open-source 3D application Blender, and Unity 3D to create our own worlds at the intersections of these realms. To achieve this, we will use 3D models from the NASA catalog, and textures and footage from free online repositories to build interactive experiences. In a first step, we will learn basic 3D modeling and texturing techniques that help us to create and modify objects. In a second step, we will bring them to (virtual) life using a game engine. You will need a laptop with the latest version of Blender (www.blender.org) and Unity 3D (www.unity3d.com) to participate. Please download and install in advance.
Thomas Heidtmann is a media artist, formally educated at the Berlin University of the Arts with an emphasis on painting and New Media.He is co-founder and board member of Lacuna Lab e.V., an artist-run association, collaborative community, and space in Kreuzberg, Berlin, working at the intersection of arts, science, and technology. He also is founder of the Space Art Hackathon SPARTH. He has presented at ISEA in Hong Kong, Vorspiel / transmediale & CTM and Retune festival Berlin, Germany. He was involved in projects at Nationalgalerie im Hamburger Bahnhof, Museum für Gegenwart – Berlin and Fundació Joan Miró in Barcelona, Spain, and lectured for example at MartinGropius-Bau Berlin and Goethe-Institut Max Mueller Bhavan Bangalore, India.
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